All games start with an idea… at Gamesville, the ideas can come from anywhere and anyone. Today, I thought I'd talk a little bit about the birth of our latest jackpot game, Magic 21, and give you a peek at the original pen sketch for the game.
Magic 21 was the answer to a question that we at Gamesville were wrestling with earlier in the year. The question was this: We know we want to make a new game; how do we make that game stand out in the crowd? What do we bring to the table that's different and worth playing?
We analyzed the competition, played a ton of games, listened to your feedback, used some good old-fashioned common sense, and eventually came to realize that the core values of Gamesville still rang true–and the new game, whatever it would be, had to adhere to them.
Gamesville.com was established back in 1996 with the founding belief that people didn't want to just watch game shows on TV; they wanted to be in those game shows and compete to win prizes. What we needed to do was "get back to basics" … let people play in realtime, against one another, to win free money and other prizes. Using that concept as the foundation, we generated a ton of game ideas: many were good, many were terrible, and a handful were great. The competition was fierce, but eventually Magic 21 rose up as the right game at the right time.
When developing ideas for new games, the Gamesville crew tends to favor quick sketches on whiteboards or in notebooks so everyone can get on the same page and start to develop a shared vision of the concept.
Here is the original pitch for Magic 21:
"Magic 21 is a new 1st party game from Gamesville. It is massively multiplayer (e.g., one vs. everyone else playing in realtime) jackpot game. The play area has a certain number of columns where you can place cards. Every (5?) seconds, a new card is drawn for all players. You have (5?) seconds to discard the drawn card or place the drawn card in the column of your choice to get that column to total 21 without going over. Clear out a column to reveal either varying amounts of GV Rewards or the jackpot prize. After a column is cleared and the reward revealed, the column regenerates so it can be played again."
And here is one of the earliest sketches that helped flesh out the pitch:

Some the early questions that needed to be answered about the game are on the sketch above… "Can players cycle through discarded cards?", "Do we total the card values for each column for the player?", "Do we show ads during the game?" The team that tackled Magic 21 had to answer those questions (and more) while taking Magic 21 from the conceptual stage all the way to the finish line. But that's a story for another day.
I hope you enjoyed this peek behind the curtain of game development at Gamesville.com. Next Wednesday, we'll continue this discussion, digging a little deeper into how Magic 21 went from a sketch in a notebook to an actual game that you can play on your computer.


It would be nice to have some idea of how many GV rewards are necessary to compet in the weekly and monthly drawings. Can you share how many of same the winners had?
Thank you
Comment by maureenbennicoff — June 30, 2007 @ 3:24 am
Chris,
I love Magic 12 – I cannot stay away from this game. It is so much fun – besides trying to win money. I also have a dog named Magic, so this is why it caught my attention. My 2nd favorite is Hot Solataire - Wish we could win a jackpot on that game.
Myra
Comment by buffalobill120 — July 2, 2007 @ 8:20 pm
While this doesn't deal directly with Magic 21, it deals with the chats…in all the games!
What gives? You Bleep Bible, but Not Koran. You bleep your own room name "Titusville". You bleep the name "Maryann". You bleep "Stitch", "Attitude", and "Saturday". You bleep "Basement".
Give us a break, here. If you are going to censor our chats… at least use some common sense. A lot of us are offended by censorship…especially when you are talking food (Grapes), storms (Basement), and Religion (Bible, but not Koran? Let's not play favorites, folks!)
Comment by "Toothedfly" — July 7, 2007 @ 1:04 am
I cannot get a high score on Magic 21. I play Turbo 21 on Pogo and do very well, but for some reason, I cannot score much on this game.
Comment by "Starlight125" — July 9, 2007 @ 1:23 am
My understanding of the Majic 21 game is that you have to clear as many lines as possible. My observation is that the highest number of GV rewards in a line is 500 and lowest is 10. How do some people get in excess of 10,000. Is there some special secret of what to build on to get near that number of rewards? Is it just the luck of the draw that they get 500 on every line? Noone in the chat wants to answer my question but someone must know as they get the high numbers.
Comment by "rstanford99" — July 10, 2007 @ 2:59 am
Dummy me, I just answered my own question on previous comments. I thought the high scores on Majic 21 were the RV rewards, instead I just noticed the high scores (shown on bottom left of game) are the numbers (high scores) not RV rewards.
Comment by "rstanford99" — July 10, 2007 @ 5:58 am
How do you win the jackpot? Is it the higest score or is it the number of GV rewards that you earn?
Thanks
Comment by "anonymous" — July 17, 2007 @ 8:07 pm
lol some people can be so touchy,,,,
Comment by "patrice" — November 15, 2007 @ 7:12 am